Kizuna High Combat: Knockouts, Finishers & Badges

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Check all six combat objectives, from Slugger and Bancho to environmental finishers and Bounty Hunter, using the official badge requirements.

Combat goals

The combat badge list separates total knockouts from specific finishing moves and bounty objectives. A badge target describes what to complete; it does not rank fighting styles.

Badge objectives 6
BadgeCompletion target
SluggerReach 50 student knockouts.
BanchoReach 250 student knockouts.
Out of OrderUse a vending machine for a finishing move.
Wishing WellPerform a finishing move in a fountain.
Locked UpPush another student into your locker.
Bounty HunterClaim a bounty.

Before you plan a combat run

Kizuna’s official Roblox page now marks the game as released. The targets below come from its Roblox badges, rather than a hands-on test of the public release. They explain which actions count toward each objective; they do not establish a fighting-style tier list.

Choose the objective you want to complete

  1. Slugger / Bancho

    These are student-knockout totals: 50 for Slugger and 250 for Bancho. They are not described as match-win totals or damage dealt. Start with Slugger when choosing between these two targets; the badge descriptions do not specify whether a particular mode or fighting style is required.

  2. Environmental objectives

    Out of Order names a vending-machine finisher; Wishing Well names a fountain finisher. Locked Up specifically names your locker and another student. Match the object and action to the badge instead of treating every knockout near an object as a finisher. Exact activation inputs and locations are not established by the badge text.

  3. Bounty Hunter

    The listed objective is to claim a bounty. It is separate from the cumulative knockout badges. The description does not specify a payout, a target location or an unlock requirement, so those details should be read in the live game before choosing a target.

Combat questions

Do these badges unlock a fighting style?

No style unlock is specified in the recorded requirements. Treat them as achievement objectives, not a promise of a move or reroll reward.

Does the GEKOKUJO airborne-hit change apply to every fight?

The November 11 developer note names the GEKOKUJO arcade game. It should not be read as a general change to school PvP.

Keep exploring

Official sources