Pixel Lineage Fist Guide

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Learn the Fist starting kit, skill unlocks and battle decisions in Pixel Lineage. See dated in-game ability descriptions and class-specific tips.

Fist

Gauntlets · Hard

No passive is listed in the recorded selection screen.

  • Flurry Starting move

    Four punches each roll their own hit and critical chance.

  • Iron Fists Level 3

    Permanently increases Fist basic-attack and technique damage by 15%. Other weapons and spells are unaffected.

  • Skybreaker Level 7

    A landed heavy punch has a 50% chance to daze for one turn. Its cooldown is eight turns.

Using this kit in combat

The following tips are recommendations derived from the recorded ability effects, not a tested optimal rotation.

  1. Flurry resolves four separate punches. Watch the actual damage rather than multiplying one successful punch by four and assuming every hit will connect.

  2. Iron Fists improves Fist attacks and techniques. A different weapon or spell does not inherit the documented 15% bonus.

  3. Skybreaker’s daze chance is not certain and its cooldown is eight turns. Keep a defensive option for the enemy’s next action.

Ability evidence and version

In-game class selection captured October 16, 2026. These starting abilities are a dated reference, not a claim that no later balance change exists. Compare the current skill tooltip before spending progression resources.

Fist class selection screen

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