Windbound Wiki

Windbound is an upcoming Roblox roguelite built around classes, passive abilities and experimenting with character builds. Players explore sky islands using gliders and flying boats, with parry-based combat shaped by status effects. This wiki covers the announced systems, testing roadmap, code status and official updates.

Last updated: Official Discord

Codes

Sources checked

No active Windbound codes or redemption method are confirmed in the official material reviewed here. Follow the official community for release and reward announcements.

View all codes & redemption help

Release date and testing roadmap

No exact public release date is confirmed. The official roadmap, labeled updated July 31, 2026, describes Wave 1 as the current closed testing phase at that time, with roughly 100 players admitted in stages. These are historical testing numbers, not current online players.

Wave 1 is planned around 200–500 players and a media ban. Wave 2 is planned to broaden access, potentially through Robux or a more open application system, with a cap of up to 1,000 players. These plans do not establish that Wave 2 is currently open. The public release being paid or free was still undecided in that roadmap.

Classes and character builds

Class progression and passive abilities form the core of Windbound. The announced design encourages trying new character slots and combining abilities into different builds. Final class unlock requirements and rankings are not established here.

Before applying for a test, read the current access announcement and media rules in Discord. Joining the server or completing its verification is separate from receiving game access. Mobile support is planned for release; it does not mean every current test is available on mobile.

Parries and status effects

Combat is built around parrying. Status effects also shape fights: the developers describe skill variants, debuffs on enemies and unique passive activations. A build therefore depends on how its effects interact, not just on a single damage number.

A release-build tier list would be premature while progression and combat are being adjusted. No unsupported skill costs, drop rates or strongest-class rankings are listed here.

Sky islands, gliders and boats

The world is set in the skies. Gliders and boats provide movement between islands, which vary in both horizontal position and height. Exploration is therefore about reaching different elevations as well as crossing distances.

The development roadmap lists progression polish, metaprogression, boat reworks and additional equipment and enemies as work before wider testing. Treat these as development goals rather than a finished feature checklist.

Official links

Community artwork belongs to its respective rights holders.